I belive I've tried it before, but though i tried it again. Both GL_ONE_MINUS_DST_ALPHA and GL_ONE_MINUS_SRC_ALPHA . All it does for me is it draws fully solid faces. I can't see through them even a bit. As I noticed before, there seem to be 2 groups of dfactor arguments to me: Those which make everything opaque however I try to change it and those making everything translucent, even if I change alpha value of color in glColor4f
- [pygame] [OPENGL]Combining blended and unblended scenes 110110010
- Re: [pygame] [OPENGL]Combining blended and unblended sce... Casey Duncan
- [pygame] Re: [pygame] [OPENGL]Combining blended and ... 110110010
- Re: [pygame] Re: [pygame] [OPENGL]Combining blen... Ian Mallett
- [pygame] Re: [pygame] Re: [pygame] [OPENGL]C... 110110010
- Re: [pygame] Re: [pygame] Re: [pygame] ... Brian Fisher
- Re: [SPAM: 5.078] [pygame] Re: [pygame]... Greg Ewing
- [pygame] Re: [pygame] [OPENGL]Combi... 110110010
- Re: [pygame] Re: [pygame] [OPEN... Brian Fisher
- Re: [pygame] Re: [pygame] [OPENGL]Combining blen... Brian Fisher
- Re: [pygame] Re: [pygame] [OPENGL]Combining ... Ian Mallett
- Re: [pygame] Re: [pygame] [OPENGL]Combining blen... Brian Fisher
