I belive I've tried it before, but though i tried it again. Both 
GL_ONE_MINUS_DST_ALPHA and GL_ONE_MINUS_SRC_ALPHA . All it does for me is it 
draws fully solid faces. I can't see through them even a bit. As I noticed 
before, there seem to be 2 groups of dfactor arguments to me: Those which make 
everything opaque however I try to change it and those making everything 
translucent, even if I change alpha value of color in glColor4f

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