Have you tried fixing both the glBlendFunc call and the glLightfv call for
Ambient? cause I think they were both wrong.

On Thu, Oct 2, 2008 at 12:32 PM, 110110010 <[EMAIL PROTECTED]> wrote:

> I belive I've tried it before, but though i tried it again. Both
> GL_ONE_MINUS_DST_ALPHA and GL_ONE_MINUS_SRC_ALPHA . All it does for me is it
> draws fully solid faces. I can't see through them even a bit. As I noticed
> before, there seem to be 2 groups of dfactor arguments to me: Those which
> make everything opaque however I try to change it and those making
> everything translucent, even if I change alpha value of color in glColor4f
>

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