Thanks for the tips! Unfortunately, this port is for a commercial third party. I will be open sourcing the GUI engine used by the game, but I'll need to build a deliverable for this third party who will distribute.
--- On Tue, 10/7/08, bhaaluu <[EMAIL PROTECTED]> wrote: > From: bhaaluu <[EMAIL PROTECTED]> > Subject: Re: [pygame] Linux distribution(s) of a finished product > To: pygame-users@seul.org > Date: Tuesday, October 7, 2008, 5:44 PM > Hi Keith, > Thanks for considering GNU/Linux to release your game to. > The main thing is the Python/PyGame source code. > The source code shouldn't call any MS-Windows or Mac > OSX specifics. > In the past, I've had problems with the following: > MS-Windows developers putting the wrong slash in pathnames. > Mac OSX developers using Mac-only fonts, etc. > Otherwise, GNU/Linux, no matter which distro, pretty much > fishes > from the same free software pool. > This is what I expect when I untar a tarball: > a directory is created with everything in that directory. > the top directory has a main.py or nameOfYourGame.py file > which, when run at the command-line, starts everything. > That's it! > GNU/Linux don't need no steenkin' EXE's, etc. > 8^D > Since I run Python/PyGame on GNU/Linux, I expect to have to > go in and modify the source code (at least a little bit) to > get the > game running. That's okay! Really. > Just make a tarball of the source, and make it available. > If it's a hit, put it up on SourceForge! > > Sounds GOOD! > Dangerous HS Grrls in Trouble! > Need a "tester"? Send me a tarball. > I run Debian 4.0r3 'Etch' (Stable) GNU/Linux. > Python 2.4.4 and PyGame 1.7.1. > -- > b h a a l u u at g m a i l dot c o m > Kid on Bus: What are you gonna do today, Napoleon? > Napoleon Dynamite: Whatever I feel like I wanna do. Gosh! > > > On Tue, Oct 7, 2008 at 5:06 PM, Keith Nemitz > <[EMAIL PROTECTED]> wrote: > > > > I'm currently investigating how to port my pygame > game, 'Dangerous High School Girls in Trouble!' to > Linux. I tried to search the archives at ASPN, but failed to > find anything relevant. > > > > I should be able to setup and get the game running, > pretty quickly, but it looks like the big barrier will be > making distributions for enough flavors of Linux to be > worthwhile. Which distros should I target? I read one series > of articles on gamedev.net, but it wasn't pygamey enough > for my needs. > > > > My current plan is to run one or more distros under > VMWare Fusion on my Mac Pro. Then collect everything in to > one folder and use an alias to point to the executable. So > when you unzip the download, you get a folder and an alias > file. Exe the alias file to run the game. Is that too naive? > > > > What advice or links can you offer? > > > > Keith Nemitz > > Mousechief Co. > > www.mousechief.com > > "We put mischief in your mouse!" > > > > > >