Hi, I am using surfarray to blit an image. When i use array2d i see the image being renderer, but with array3d i dont.
I use the following code to load image : r_temp_surface = pygame.image.load(fpath).convert_alpha() salpha = r_temp_surface.get_alpha() r_surface = pygame.Surface((o_w,o_h)).convert_alpha() pygame.transform.smoothscale(r_temp_surface,(o_w,o_h),r_surface) #if salpha != None: # r_surface.set_alpha(salpha) r_array = pygame.surfarray.array3d(r_surface) print "New Surface Alpha: " , r_surface.get_alpha() storeObject.lib_set(o_id,"__render_surface",r_surface) storeObject.lib_set(o_id,"__render_array",r_array) To render I use : r_myarray = storeObject.lib_get(o_id,"__render_array") r_mysurface = storeObject.lib_get(o_id,"__render_surface") pygame.surfarray.blit_array(r_mysurface, r_myarray) surface.blit (r_mysurface,(gx,gy)) Plz help. -Abhinav