Why would you store them as arrays? That's pretty non-trivial overhead. --Noah
> -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Abhinav Lele > Sent: Tuesday, October 21, 2008 10:48 AM > To: [email protected] > Subject: [pygame] Surfarray question > > Hi, > > I am using surfarray to blit an image. > When i use array2d i see the image being renderer, but with array3d i > dont. > > > I use the following code to load image : > > r_temp_surface = pygame.image.load(fpath).convert_alpha() > salpha = r_temp_surface.get_alpha() > r_surface = pygame.Surface((o_w,o_h)).convert_alpha() > > pygame.transform.smoothscale(r_temp_surface,(o_w,o_h),r_surface) > #if salpha != None: > # r_surface.set_alpha(salpha) > r_array = pygame.surfarray.array3d(r_surface) > print "New Surface Alpha: " , r_surface.get_alpha() > storeObject.lib_set(o_id,"__render_surface",r_surface) > storeObject.lib_set(o_id,"__render_array",r_array) > > > > To render I use : > > r_myarray = storeObject.lib_get(o_id,"__render_array") > r_mysurface = storeObject.lib_get(o_id,"__render_surface") > pygame.surfarray.blit_array(r_mysurface, r_myarray) > surface.blit (r_mysurface,(gx,gy)) > > > > Plz help. > > -Abhinav
