ya! That's good to hear :) ps. there are a number of games which use pymunk... so you can look at them.
Also, I'm sure some people will be able to answer questions. Also see the C documentation... as some of it applies to pymunk :) http://code.google.com/p/chipmunk-physics/wiki/Documentation cu. On Sat, Nov 29, 2008 at 3:39 PM, Joe Strout <[EMAIL PROTECTED]> wrote: > On Nov 28, 2008, at 9:26 PM, René Dudfield wrote: > >> this is a known issue. Newer versions of SDL should fix this. >> So for now, just ignore the warning. > > Super, that's good enough for me. > > For what it's worth, I've now modified pymunk's demo_slide_and_pinjoint > sample so that both the tipping platform and the balls have some friction, > and the balls are drawn with a rotation indicator, so I can actually see > that they're rotating. It all runs smoothly, behaves correctly, and I'm > having a blast! > > Now I just need to figure out how to play a little "bonk" sound when the > balls collide. Though pymunk's installation was a breeze and the examples > are extensive, the documentation is a little... er... nonexistent, AFAICT. > Still, I'm happy to keep exploring, because doing so with this stuff is so > much fun! > > Cheers, > - Joe > > >
