On Sat, Nov 29, 2008 at 3:02 AM, Joe Strout <[EMAIL PROTECTED]> wrote:

> On Nov 28, 2008, at 9:48 PM, René Dudfield wrote:
>
>  Also see the C documentation... as some of it applies to pymunk :)
>> http://code.google.com/p/chipmunk-physics/wiki/Documentation
>>
>
> Yes, I found that -- apparently in C, you can register a "collision pair
> function" to get a callback when two things collide.  But I haven't been
> able to see how you do that in pymunk.  But I've posted to <
> http://www.slembcke.net/forums/viewtopic.php?f=6&t=8&p=1544>, so we'll see
> if anybody there or here has an idea.  Hopefully it's doable somehow.
>
> I also looked in the pygame game archive, but there was only one project
> there tagged with "pymunk" ("So long - A love story").  Does anyone know
> other pygames using pymunk?
>
> Thanks,
> - Joe
>
>
>
The last Pyweek has seen some pymunk games; go
http://www.pyweek.org/7/entries/
and look for:
StreetSurf
snake_rpg_final
Monkey_In_a_Tangle
TimmysWeirdAdventures
solo_solo-so_long

--
claxo

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