On Sat, Nov 29, 2008 at 3:02 AM, Joe Strout <[EMAIL PROTECTED]> wrote:
> On Nov 28, 2008, at 9:48 PM, René Dudfield wrote: > > Also see the C documentation... as some of it applies to pymunk :) >> http://code.google.com/p/chipmunk-physics/wiki/Documentation >> > > Yes, I found that -- apparently in C, you can register a "collision pair > function" to get a callback when two things collide. But I haven't been > able to see how you do that in pymunk. But I've posted to < > http://www.slembcke.net/forums/viewtopic.php?f=6&t=8&p=1544>, so we'll see > if anybody there or here has an idea. Hopefully it's doable somehow. > > I also looked in the pygame game archive, but there was only one project > there tagged with "pymunk" ("So long - A love story"). Does anyone know > other pygames using pymunk? > > Thanks, > - Joe > > > The last Pyweek has seen some pymunk games; go http://www.pyweek.org/7/entries/ and look for: StreetSurf snake_rpg_final Monkey_In_a_Tangle TimmysWeirdAdventures solo_solo-so_long -- claxo
