On Fri, Nov 28, 2008 at 2:44 PM, Joe Strout <[EMAIL PROTECTED]> wrote:
> Hi all, > > I'm new to pygame, and only recently returned to Python after nearly a > decade in the REALbasic world. So I hope you'll speak slowly and use small > words. :) > > I've got the bug to create a game similar to the classic games "Incredible > Machine" and "Crazy Machine". For those not familiar, it amounts to giving > the player a palette of pieces that they can arrange in a 2D grid to make > Rube Goldberg-style machine that accomplishes some goal. Pieces include > weights, balls, balloons, electrical components, fans, candles, rockets, > ropes, pulles, gears, monkeys on bicycles, and so on. It's a little like > the Flash game "Fantastic Contraption" [1], but with far more (and more fun) > parts. > > As an open-source networked game, it could be especially fun, as anyone > could contribute their own challenges, and we could keep stats online > regarding how many people have attempted or solved each one. > > Is there already anything like this started in Python? (I searched the > pygame archives, but didn't see anything.) > > If not, have you any advice on how to approach it in the Pygame world? I > was thinking of trying PyODE for the physics simulation (hopefully that will > run cleanly on all platforms, and not just Windows, as that is a firm > constraint for me). For the graphics, all I need is basically 2D sprites > that can move, rotate, and change their image -- from the Pygame examples > I've seen, that should be no problem. But what do y'all think? > > Thanks, > - Joe > > [1] http://fantasticcontraption.com/ > > There is an old clone like in pygame site, look at http://www.pygame.org/projects/21/139/ Last time I tried , with pygame 1.7.1 on win xp, I got tracebacks, seems developed for an earlier pygame version. -- claxo