On Fri, Nov 28, 2008 at 2:44 PM, Joe Strout <[EMAIL PROTECTED]> wrote:

> Hi all,
>
> I'm new to pygame, and only recently returned to Python after nearly a
> decade in the REALbasic world.  So I hope you'll speak slowly and use small
> words.  :)
>
> I've got the bug to create a game similar to the classic games "Incredible
> Machine" and "Crazy Machine".  For those not familiar, it amounts to giving
> the player a palette of pieces that they can arrange in a 2D grid to make
> Rube Goldberg-style machine that accomplishes some goal.  Pieces include
> weights, balls, balloons, electrical components, fans, candles, rockets,
> ropes, pulles, gears, monkeys on bicycles, and so on.  It's a little like
> the Flash game "Fantastic Contraption" [1], but with far more (and more fun)
> parts.
>
> As an open-source networked game, it could be especially fun, as anyone
> could contribute their own challenges, and we could keep stats online
> regarding how many people have attempted or solved each one.
>
> Is there already anything like this started in Python?  (I searched the
> pygame archives, but didn't see anything.)
>
> If not, have you any advice on how to approach it in the Pygame world?  I
> was thinking of trying PyODE for the physics simulation (hopefully that will
> run cleanly on all platforms, and not just Windows, as that is a firm
> constraint for me).  For the graphics, all I need is basically 2D sprites
> that can move, rotate, and change their image -- from the Pygame examples
> I've seen, that should be no problem.  But what do y'all think?
>
> Thanks,
> - Joe
>
> [1] http://fantasticcontraption.com/
>
>

There is an old clone like in pygame site, look at

http://www.pygame.org/projects/21/139/

Last time I tried , with pygame 1.7.1 on win xp,  I got tracebacks, seems
developed for an earlier pygame version.



--

claxo

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