On Sun, 30 Nov 2008 22:57:19 -0200, "claudio canepa" <[EMAIL PROTECTED]> wrote: > On Fri, Nov 28, 2008 at 2:44 PM, Joe Strout <[EMAIL PROTECTED]> wrote: > >> Hi all, >> >> I'm new to pygame, and only recently returned to Python after nearly a >> decade in the REALbasic world. So I hope you'll speak slowly and use > small >> words. :) >> >> I've got the bug to create a game similar to the classic games > "Incredible >> Machine" and "Crazy Machine". For those not familiar, it amounts to > giving >> the player a palette of pieces that they can arrange in a 2D grid to > make >> Rube Goldberg-style machine that accomplishes some goal. Pieces include >> weights, balls, balloons, electrical components, fans, candles, rockets, >> ropes, pulles, gears, monkeys on bicycles, and so on. It's a little > like >> the Flash game "Fantastic Contraption" [1], but with far more (and more > fun) >> parts. >> >> As an open-source networked game, it could be especially fun, as anyone >> could contribute their own challenges, and we could keep stats online >> regarding how many people have attempted or solved each one. >> >> Is there already anything like this started in Python? (I searched the >> pygame archives, but didn't see anything.) >> >> If not, have you any advice on how to approach it in the Pygame world? > I >> was thinking of trying PyODE for the physics simulation (hopefully that > will >> run cleanly on all platforms, and not just Windows, as that is a firm >> constraint for me). For the graphics, all I need is basically 2D > sprites >> that can move, rotate, and change their image -- from the Pygame > examples >> I've seen, that should be no problem. But what do y'all think? >> >> Thanks, >> - Joe >> >> [1] http://fantasticcontraption.com/ >> >> > > There is an old clone like in pygame site, look at > > http://www.pygame.org/projects/21/139/
You might also want to look at "Assembly Line": http://www.pygame.org/project/735/