Complex distance evaluation isn't necessary, but the sprite never getting stuck 
is.

--- On Mon, 1/26/09, Joe Strout <j...@strout.net> wrote:

From: Joe Strout <j...@strout.net>
Subject: Re: [pygame] Pathfinding
To: pygame-users@seul.org
Date: Monday, January 26, 2009, 6:11 PM

Yanom Mobis wrote:

> it seems to me that A* only works on tile-based games.
> What if my game isn't tile-based?

I'm not sure you think that.  A* (or any other pathfinding algorithm) will work 
for any search tree.  You do need some sort of heuristic, though, that 
estimates how far any given position is from the goal. That's usually pretty 
easy though if "position" really corresponds in some way to a position in space 
-- just use the Euclidian distance to the goal as your heuristic.

Best,
- Joe





      

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