so is A* the easiest to use? 

--- On Mon, 1/26/09, Joe Strout <j...@strout.net> wrote:

From: Joe Strout <j...@strout.net>
Subject: Re: [pygame] Pathfinding
To: pygame-users@seul.org
Date: Monday, January 26, 2009, 8:14 PM

Yanom Mobis wrote:

> Complex distance evaluation isn't necessary, but the sprite never getting 
> stuck is.

The sprite will never get stuck with any of the algorithms we have discussed.  
And you're right, you don't need a complex distance evaluation for A* -- a 
simple one will do.  (Though the better your heuristic is, the more efficiently 
A* will work.)

Best,
- Joe





      

Reply via email to