if key[K_UP] should work better :) On Tue, Feb 10, 2009 at 6:47 PM, Yanom Mobis <[email protected]> wrote:
> > this code is in my main game loop > > key = pygame.key.get_pressed() #create a key index > > if K_UP in key: #check if the up arrow is pressed > redcar.speed = (0, -2) > else: > redcar.speed = (0, 0) > > redcar.rect = redcar.rect.move(redcar.speed) #move redcar by speed > > but pressing the up arrow doesn't move the sprite. > > > > >
