if key[K_UP] should work better :)

On Tue, Feb 10, 2009 at 6:47 PM, Yanom Mobis <[email protected]> wrote:

>
> this code is in my main game loop
>
> key = pygame.key.get_pressed() #create a key index
>
>    if K_UP in key: #check if the up arrow is pressed
>        redcar.speed = (0, -2)
>    else:
>        redcar.speed = (0, 0)
>
>    redcar.rect = redcar.rect.move(redcar.speed) #move redcar by speed
>
> but pressing the up arrow doesn't move the sprite.
>
>
>
>
>

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