ohhh. I get it now.
thanks!

--- On Wed, 2/11/09, pymike <[email protected]> wrote:

From: pymike <[email protected]>
Subject: Re: [pygame] move problems
To: [email protected]
Date: Wednesday, February 11, 2009, 6:08 PM

Here's an example:

UP    = 0
DOWN  = 1

LEFT  = 2
RIGHT = 3


keys = [0, 0, 1, 0] #up, down, left, and right keys, respectively. 0 stands for 
'not pressed', 1 stands for 'is pressed'.


if LEFT in keys:
  print True


Now, it won't work, because "2" is not in the keys list.

if keys[LEFT]:

   print True

This works, because you're checking to see if the 3rd numeral in the list is 
positive/true.

HTH

On Wed, Feb 11, 2009 at 5:46 PM, Yanom Mobis <[email protected]> wrote:


Hmm. now i remember how it's done. the part about pygame.key.get_pressed 
returning 1's and 0's makes sense, but I just don't get why

if key[K_UP]:

works if 

if K_UP in key:


doesn't.

--- On Tue, 2/10/09, [email protected] <[email protected]> wrote:


From: [email protected] <[email protected]>
Subject: Re: [pygame] move problems
To: [email protected]

Date: Tuesday, February 10, 2009, 7:22 PM


-----Inline Attachment Follows-----

hi,

K_UP has the value 273 and pygame.key.get_pressed() returns a tuple where the 
n'th value is 1 if the n'th key was pressed.

This should work:

if key[K_UP]:
    .....

> this code is in my
 main game loop
>
> key = pygame.key.get_pressed() #create a key index
>
>     if K_UP in key: #check if the up arrow is pressed
>         redcar.speed = (0, -2)
>     else:
>         redcar.speed = (0, 0)

>
>     redcar.rect = redcar.rect.move(redcar.speed) #move redcar by speed
>
> but pressing the up arrow doesn't move the sprite.





      


-- 
- pymike
"Python eggs me on."




      

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