Hi, I suggest using the current one - rewritten in python, and fixing that bug. I think that's the only code mangling bug it has?
Yeah, the code in the wiki is probably best described as non-strict html... or just html... which is not strict itself. The wiki does some sanitising on the html after entry. It's only a few lines of code to add a gui editor like tinymce... so we could add that for those who don't want to use markup. cheers, On Mon, Apr 27, 2009 at 3:52 AM, Lenard Lindstrom <le...@telus.net> wrote: > Hi René, > > I don't know about Trac's tracking system but I find bugzilla difficult as > it requires report generation. How to get a listing of recent bugs is not > obvious. > > The html markup in the current wiki is not strict XHTML. We do want the new > site to generate properly formed XHTML pages, or am I mistaken. Also Python > code gets mangled, '<' replaced with '<' for <code> sections. This is > probably a data entry problem though. But whatever wiki engine is chosen it > has to handle this properly. Trac does. Do any of the html tag wikis handle > it right? What alternate wiki do you suggest? > > Lenard > > > > René Dudfield wrote: > >> hi, >> >> the main way we do bugs with pygame is through the mailing list. The >> internet is a bug tracker. >> >> I wrote a blog post about the reasons why the mailing list is good, and >> what 'the internet is a bug tracker' means: >> http://renesd.blogspot.com/2008/02/bugs-search-not-categorise.html >> >> I personally think trac is a bit rubbish, and have been happy with James >> Paige hosting bugzilla for us. >> >> >> The current pygame wiki just uses simple html. So should be fairly >> straight forward to convert... or we could just leave it in html. Since >> most programmers know html anyway... way more than trac markup. >> >> >> >> >