Hi everyone, Don't worry, Tyler and Lenard. I am glad if I can help you guys developing a better support for such formats in Pygame. I really think it worths it for the reason I mentioned earlier.
Here is an example of a motion-JPEG movie file : http://toonloop.com/static/black_duck.mov It was made with ToonLoop, a Python application using Pygame. (exporting JPEG and using mencoder to convert it to Motion-JPEG) I will most likely set up a Windows box this summer, for cross-platform development. For now, I only have Linux and Mac computers around. I can test on those platform any code you ask me to test. I know C and C++ as well. Cheers, a 2009/5/12 Lenard Lindstrom <le...@telus.net>: > Hi Tyler, > > If licensing permits, an existing ffplay could be included with Pygame on > Windows. It would likely support more codecs than anything I would build. > For some reason my first build attempt omitted ffplay. > > Lenard > > Tyler Laing wrote: >> >> Lenard, Rene, and anyone else that is concerned, I was considering that >> ffplay could be distributed as a statically built executable, so the movie >> module can, in the worst case scenario, fall back on a working movie player >> that it knows about, and exactly where it is located. This lessens the need >> for the user to have vlc, mplayer, or any other video player installed. >> >> - > > -- Alexandre Quessy http://alexandre.quessy.net/