Hi,

I think you will end up re implementing many of the things from SDL_ffpmeg
anyway.

Overlay is pretty good - and is designed for movie playback.  However it has
limitations.
The C docs are here: http://sdl.beuc.net/sdl.wiki/SDL_Overlay

It's probably a good idea to get basic playback working first, and then
worry about other features.

SDL_ffmpeg has most of what is needed to remake the current Movie module
using ffmpeg.


cu,


On Fri, May 8, 2009 at 2:27 AM, Tyler Laing <trinio...@gmail.com> wrote:

> Hello all,
>
> I've been looking at SDL_ffmpeg and ffmpeg.
>
> There are some considerations for choosing each. SDL_ffmpeg is fairly
> simple to interact with, load, play, pause a movie. You can interact with
> each frame, and so on. However, SDL_ffmpeg converts every frame from YUV to
> RGB, to make it easier on the programmers to use image manipulation
> functions and so on. This is a performance hit, for sure. Considering
> Python's reputation already for being slow, having a movie module take that
> kind of hit will result in a further stain to the reputation, when
> sometimes, rarely, movies stutter or pause when they shouldn't. It can take
> a long time to recover from a negative reputation.
>
> For ffmpeg, it offers much the same capability, but without the SDL
> conveniences. It does offer far more capability with movie files than
> SDL_ffmpeg does though. I think, but I'm not sure, that the pygame surfaces
> do not need to have the frames of the movie be in YUV format? Or its a quick
> operation to convert the surface for YUV then back to RGB. Something like
> that, correct me if I'm wrong. So we don't need every frame to be converted
> to RGB, except when we do need it.
>
> If I went with ffmpeg, I was considering a design where we explicitly
> convert the movie from YUV to RGB, with a simple convert function. From the
> point its called, to the point it is called again, the movie is in RGB
> format. It fits with the python philosophy that "Explicit is better than
> implicit." (-The Zen of Python, by Tim Peters)
>
> Personally, I would prefer to work with ffmpeg, because of the greater
> functionality, and the lack of conversion performance hit.
>
> -Tyler
>
> --
> Visit my blog at http://oddco.ca/zeroth/zblog
>

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