Hey Lenard,
sorry for the long delays but I'm quite busy these days plus the good
weather... not many PC hours left.
Lenard Lindstrom wrote:
Hi Lorenz,
Could you try dropping in SVN rev 1912 of transform.c instead. This
predates the Python 3 updates. This is kind of reaching, but it will
narrow down the search.
I tried this out and poked some more at it and it doesn't seem to be py3k
related but rather MMX/SSE.
The transform.c rev 1657 works and 1658 breaks.
Also if I comment out "#define SCALE_MMX_SUPPORT" in any version it works.
I don't get this. I keep thinking that something must be wrong with _my_ system
otherwise someone else
must have encountered this as well.
The only thing I could possibly think of is that I installed the sdl-gfx package without
the "mmx" USE-flag
(I'm running Gentoo) because it is not available on amd64 architecture.
By the way. I also tried commenting out all the asm stuff in scale_mmx64.c but
it would still crash.
So maybe it is something that is going on in transform.c but related to MMX/SSE
If you have any other ideas let me know.
yours
//Lorenz
Thanks,
Lenard
Lorenz Quack wrote:
Hi again,
you figured this out yet?
not 100% but at least now I get it to compile by following your advice:
Easiest way to work around it...
Comment out import transform lines in the file:
site-packages/pygame/__init__.py
[...]
Perhaps try commenting out the sse/mmx parts?
that seems to be the problem. If I comment out
# include "scale_mmx64.c"
in "scale_mmx.c" it compiles. if I import pygame the interpreter
naturally
complains about undefined symbols but as long as I don't use the
transform
module it seems to work this way as well. of course this is not a
solution.
For debugging purposes I tried to remove all SSE/MMX code and simply
implement
empty dummy functions like this:
void filter_shrink_X_MMX(Uint8 *srcpix, Uint8 *dstpix, int height, int
srcpitch,
int dstpitch, int srcwidth, int dstwidth) {}
that also crashed. I find this very confusing and frustrating. So I
settle with
the work around for now.
thanks again for the help and if I can help with some debug
information or if you
have any ideas let me know.
yours
//Lorenz