Thanks for that. How do I convert x,y,z to the x,y coordinates of a pygame surface window? Kinda like the coordinates that pygame.mouse.get_pos() returns?
Thanks again

Ian Mallett wrote:
You'll definitely want to use glu somewhere. gluLookAt(...) comes to mind...

Anyway, for gluProject, try this (not tested, but should work)

x,y,z = gluProject(object.x,object.y,object.z,\
glGetDoublev(GL_MODELVIEW_MATRIX),glGetDoublev(GL_PROJECTION_MATRIX),\
glGetIntegerv(GL_VIEWPORT))

HTH,
Ian

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