Thanks for the reply Lenard, I tried your suggestion and the pitch is still not changing as the frequency increments with the loop.
This is a strange issue. if I manually change the value if frequency before I run it, the sound changes. it is as if the pygame.mixer's parameters are "Stuck"and can't be changed during runtime. Is there a way I can verify that the pygame.mixer and the sound objects are unloaded before I restart the loop? Is there anything else I can try? Any links or snippet of code would be greatly appreciated. Here is the updated program --------------------------------------------- import pygame from pygame.locals import * from sys import exit #pgyame.display.set_mode must also come after the pygame.init. The display is not necessary for mixer though. -Lenard #screen = pygame.display.set_mode((800, 600), 0, 32) frequency = 44100 while True: frequency = frequency + 2000 print frequency pygame.mixer.pre_init(frequency, 16, 2, 4096) pygame.init() test_sound = pygame.mixer.Sound("check.wav") mychannel = test_sound.play() while pygame.mixer.get_busy() == True: pass pygame.quit # "do a pygame.quit rather than pygame.mixer.quit for each loop -Lenard ------------------------------------------------------------------------------------------- On Wed, Jul 8, 2009 at 2:26 AM, Lenard Lindstrom <le...@telus.net> wrote: > Hi Brian, > > You would probably have to do a pygame.quit rather than pygame.mixer.quit > for each pass of the loop. The pgyame.display.set_mode must also come after > the pygame.init. The display is not necessary for mixer though. > > Lenard > > > Brian Gryder wrote: > >> ''' >> How do I change the frequency of the Pygame.mixer by incrementing the >> frequency value in a loop? >> >> Please see the example below where I am trying to initialize the frequency >> at 44100 and then add 2000 to the frequency each time it loops. In this >> example below the pitch does not change, I really want it to change. >> >> Any links or snippet of code would be greatly appreciated, Thanks! >> ''' >> >> import pygame >> from pygame.locals import * >> from sys import exit >> >> screen = pygame.display.set_mode((800, 600), 0, 32) >> frequency = 44100 >> >> while True: >> >> frequency = frequency + 2000 >> print frequency >> >> pygame.mixer.pre_init(frequency, 16, 2, 4096) >> pygame.init() >> test_sound = "" >> test_sound = pygame.mixer.Sound("check.wav") >> mychannel = test_sound.play() >> >> while pygame.mixer.get_busy() == True: >> pass >> #"passing" >> >> pygame.mixer.quit >> >> >> >