Thanks for the reply Lenard,  I tried your suggestion and the pitch is still
not changing as the frequency increments with the loop.

This is a strange issue. if I manually change the value if frequency before
I run it, the sound changes. it is as if the pygame.mixer's parameters are
"Stuck"and can't be changed during runtime. Is there a way I can verify that
the pygame.mixer and the sound objects are unloaded before I restart the
loop?

Is there anything else I can try? Any links or snippet of code would be
greatly appreciated.

Here is the updated program
---------------------------------------------
import pygame
from pygame.locals import *
from sys import exit

#pgyame.display.set_mode must also come after the pygame.init. The display
is not necessary for mixer though. -Lenard
#screen = pygame.display.set_mode((800, 600), 0, 32)
frequency = 44100
while True:
    frequency = frequency + 2000
    print frequency
    pygame.mixer.pre_init(frequency, 16, 2, 4096)
    pygame.init()
    test_sound = pygame.mixer.Sound("check.wav")
    mychannel = test_sound.play()
    while pygame.mixer.get_busy() == True:
        pass
    pygame.quit # "do a pygame.quit rather than pygame.mixer.quit for each
loop -Lenard


-------------------------------------------------------------------------------------------


On Wed, Jul 8, 2009 at 2:26 AM, Lenard Lindstrom <le...@telus.net> wrote:

> Hi Brian,
>
> You would probably have to do a pygame.quit rather than pygame.mixer.quit
> for each pass of the loop. The pgyame.display.set_mode must also come after
> the pygame.init. The display is not necessary for mixer though.
>
> Lenard
>
>
> Brian Gryder wrote:
>
>> '''
>> How do I change the frequency of the Pygame.mixer by incrementing the
>> frequency value in a loop?
>>
>> Please see the example below where I am trying to initialize the frequency
>> at 44100 and then add 2000 to the frequency each time it loops. In this
>> example below the pitch does not change, I really want it to change.
>>
>> Any links or snippet of code would be greatly appreciated, Thanks!
>>  '''
>>
>> import pygame
>> from pygame.locals import *
>> from sys import exit
>>
>> screen = pygame.display.set_mode((800, 600), 0, 32)
>> frequency = 44100
>>
>> while True:
>>
>>    frequency = frequency + 2000
>>    print frequency
>>
>>    pygame.mixer.pre_init(frequency, 16, 2, 4096)
>>    pygame.init()
>>    test_sound = ""
>>    test_sound = pygame.mixer.Sound("check.wav")
>>    mychannel = test_sound.play()
>>
>>    while pygame.mixer.get_busy() == True:
>>        pass
>>        #"passing"
>>
>>    pygame.mixer.quit
>>
>>
>>
>

Reply via email to