pygame.quit() worked! I can now hear the pitch changing, Thanks! Is there a way to do this without closing the pygame window everytime it loops?
Here is the working code with the pygame window closing and reopening each loop: ---------------------------------------- import pygame from pygame.locals import * from sys import exit screen = pygame.display.set_mode((800, 600), 0, 32) frequency = 44100 while True: frequency = frequency + 2000 print frequency pygame.mixer.pre_init(frequency, 16, 2, 4096) pygame.init() test_sound = pygame.mixer.Sound("check.wav") mychannel = test_sound.play() while pygame.mixer.get_busy() == True: pass pygame.quit() screen = pygame.display.set_mode((800, 600), 0, 32) #to reopen the closed window. ---------------------------------------------------------------------- On Thu, Jul 9, 2009 at 8:22 PM, Lenard Lindstrom <le...@telus.net> wrote: > Hi, > > You have pygame.quit instead of pygame.quit() . > > Lenard > > Brian Gryder wrote: > >> Thanks for the reply Lenard, I tried your suggestion and the pitch is >> still not changing as the frequency increments with the loop. >> >> This is a strange issue. if I manually change the value if frequency >> before I run it, the sound changes. it is as if the pygame.mixer's >> parameters are "Stuck"and can't be changed during runtime. Is there a way I >> can verify that the pygame.mixer and the sound objects are unloaded before I >> restart the loop? >> >> Is there anything else I can try? Any links or snippet of code would be >> greatly appreciated. >> >> Here is the updated program >> --------------------------------------------- >> import pygame >> from pygame.locals import * >> from sys import exit >> >> #pgyame.display.set_mode must also come after the pygame.init. The display >> is not necessary for mixer though. -Lenard >> #screen = pygame.display.set_mode((800, 600), 0, 32) >> frequency = 44100 >> while True: >> frequency = frequency + 2000 >> print frequency >> pygame.mixer.pre_init(frequency, 16, 2, 4096) >> pygame.init() >> test_sound = pygame.mixer.Sound("check.wav") >> mychannel = test_sound.play() >> while pygame.mixer.get_busy() == True: >> pass >> pygame.quit # "do a pygame.quit rather than pygame.mixer.quit for each >> loop -Lenard >> >> >> >> ------------------------------------------------------------------------------------------- >> >> >> On Wed, Jul 8, 2009 at 2:26 AM, Lenard Lindstrom <le...@telus.net<mailto: >> le...@telus.net>> wrote: >> >> Hi Brian, >> >> You would probably have to do a pygame.quit rather than >> pygame.mixer.quit for each pass of the loop. The >> pgyame.display.set_mode must also come after the pygame.init. The >> display is not necessary for mixer though. >> >> Lenard >> >> >> Brian Gryder wrote: >> >> ''' >> How do I change the frequency of the Pygame.mixer by >> incrementing the frequency value in a loop? >> >> Please see the example below where I am trying to initialize >> the frequency at 44100 and then add 2000 to the frequency each >> time it loops. In this example below the pitch does not >> change, I really want it to change. >> >> Any links or snippet of code would be greatly appreciated, Thanks! >> ''' >> >> import pygame >> from pygame.locals import * >> from sys import exit >> >> screen = pygame.display.set_mode((800, 600), 0, 32) >> frequency = 44100 >> >> while True: >> >> frequency = frequency + 2000 >> print frequency >> >> pygame.mixer.pre_init(frequency, 16, 2, 4096) >> pygame.init() >> test_sound = "" >> test_sound = pygame.mixer.Sound("check.wav") >> mychannel = test_sound.play() >> >> while pygame.mixer.get_busy() == True: >> pass >> #"passing" >> >> pygame.mixer.quit >> >> >> >> >> >