I got here too late for the self answer, but I wanted to add: In case you
haven't heard of pygame Sprite()'s
Depending on what you're' doing, it might be more usefulll to derive
pygame.sprite.Sprite() [ which is a Surface, and Rect ] But also allows you
to use sprite groups. ]
You can think of them to be similar to shared pointers, in that if the
sprite is in any group, it stays alive, since there is a reference to it.

http://www.pygame.org/docs/tut/SpriteIntro.html
http://www.sacredchao.net/~piman/writing/sprite-tutorial.shtml
-- 
Jake

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