#Draw the object here
#Disable texturing, lighting, etc. here
glColor3f(0,0,0)
glLineWidth(4) #or whatever
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE)
#Draw the object here
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL)
glLineWidth(1) #also or whatever
glColor3f(1,1,1)
#Enable texturing, lighting, etc. here

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