thanks! (pressuposed i understood the same object must be drawn twice,
as shape and as wireframe?)

On 7/27/09, Ian Mallett <geometr...@gmail.com> wrote:
> #Draw the object here
> #Disable texturing, lighting, etc. here
> glColor3f(0,0,0)
> glLineWidth(4) #or whatever
> glPolygonMode(GL_FRONT_AND_BACK,GL_LINE)
> #Draw the object here
> glPolygonMode(GL_FRONT_AND_BACK,GL_FILL)
> glLineWidth(1) #also or whatever
> glColor3f(1,1,1)
> #Enable texturing, lighting, etc. here
>

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