On Fri, Aug 21, 2009 at 7:39 AM, Rolf Sievers <rolf.siev...@lg-bs.de> wrote:
> Hi, I don't know Pygame that well and have never used subsurfaces > but it it looks kinda interesting. Would you do the subsurface > approach in the following way? > > def load_strip(filename, width): > imgs = [] > img = load_image(filename) > for x in range(img.get_width()/width): > i = img.subsurface(pygame.Rect(-x*width, 0, width, img.get_height())) > imgs.append(i) > return imgs > > Oh wow, that does work. I had to remove the minus sign in -x*width, but otherwise it works fantastic. Thanks guys. :) -- - pymike