On Fri, Aug 28, 2009 at 4:43 PM, Gene Buckle<ge...@deltasoft.com> wrote: > On Fri, 28 Aug 2009, James Paige wrote: > >> On Thu, Aug 27, 2009 at 08:13:56PM -0700, Gene Buckle wrote: >>> >>> Is it possible to choose which display pygame uses for "full screen" >>> mode? >>> If so, how is it done? >>> >>> thanks! >>> g. >> >> SDL version 1.3 adds commands like SDL_GetNumVideoDisplays() and >> SDL_SelectVideoDisplay() >> >> SDL 1.3 is actually a testing version, and when it matures to a public >> release, it will be renamed SDL 2.0. After that point, maybe pygame will >> migrate to it (and correct me if I am wrong, but I think somebody is >> already working on this, right?) >> > > Thanks James. Not exactly the news I was hoping for. :( I'm working on a > glass cockpit display called RJGlass that's written in Python and uses both > pygame and PyOpenGL. I'm going to use it in a cockpit project I'm working > on, but I need to make it run on a 7" LCD panel I've got connected to a USB > VGA adapter. > > Is there a bleeding-edge version of pygame that is available and uses the > SDL 1.3 libraries? I don't know if it matters, but I'm using Windows for > this. > > Thanks again for you reply. > > g. >
No there's not... but I was hoping to get onto it at some stage soon. Well, I wouldn't expect it to happen soon, unless someone else takes on the task... maybe it'd take 1 day to port. Especially if only those two extra functions are wrapped. but no idea how long it'd take... maybe 1 hour, maybe 1 week or month. cu,