On Fri, Aug 28, 2009 at 5:25 PM, Brian Fisher<br...@hamsterrepublic.com> wrote: > On Fri, Aug 28, 2009 at 8:43 AM, Gene Buckle <ge...@deltasoft.com> wrote: >> >> Thanks James. Not exactly the news I was hoping for. :( I'm working on a >> glass cockpit display called RJGlass that's written in Python and uses both >> pygame and PyOpenGL. I'm going to use it in a cockpit project I'm working >> on, but I need to make it run on a 7" LCD panel I've got connected to a USB >> VGA adapter. >> >> Is there a bleeding-edge version of pygame that is available and uses the >> SDL 1.3 libraries? I don't know if it matters, but I'm using Windows for >> this. >> > There is no bleeding edge version of pygame I'm aware of, but since you are > doing a specialised app for a single platform, you might be able to hack > something together using the environment variable: > SDL_VIDEO_WINDOW_POS > > you set it to a string of the form "x,y" before calling pygame.display.init > or pygame.init in order to say where you want the window created, and > depending on how your second monitor is configured, you may be able to > position the window to start on the second monitor, which *may* cause > fullscreen mode to keep to that monitor (but probably not) > > another option would be to make your small monitor primary in windows > > another is to not use windows fullscreen at all (note that pyglet which was > suggested doesn't use windows fullscreen for it's fullscreen, it instead > makes a window covering the whole screen). You can probably do that same > thing in pygame with a combination of the SDL_VIDEO_WINDOW_POS > environment variable, your window's size, and some init flags to make your > screen frame-less. > > good-luck. >
+1 good idea :) You can get the window to have no decoration. use the NOFRAME flag... eg screen = pygame.display.set_mode(size, NOFRAME, 0) cu,