Why not just let Pygame load the font itself? On Mon, Nov 23, 2009 at 2:38 PM, Bryce Schroeder <bryce.schroe...@gmail.com>wrote:
> (My apologies if this is a double-post. I didn't get a copy of the > message or see it in the archive, so I'm trying again.) > > I have a pygame program that worked in the past on both Linux and > Windows, but now results in a segfault, at least on Linux. (I can't > test it on Windows.) > The segfault occurs in this code: > > class Font(Resource): > .... > def pygame_font(self,size): > return pygame.font.Font(StringIO.StringIO(self.parts['font']), > size) # Segfaults here > > > self.parts['font'] is a string containing a truetype font loaded from > a file. I have checked that the string contains the file like it is > supposed too. Any suggestions? >