Bryce Schroeder wrote:
Designing and implementing a 3D game without opengl or another 3D toolkit is almost certainly much harder than learning OpenGL.
I agree. OpenGL may seem rather daunting at first, but once you get your head around the basics, you can do a lot with it very easily. For instance, in a Wolf-3D-like game, it will do about 90% of the rendering work, automatically, in hardware, much faster than you could ever hope to do with the CPU, and with much less code to be written on your part. -- Greg
