Bryce Schroeder wrote:
Designing and implementing a 3D game without opengl or another 3D
toolkit is almost certainly much harder than learning OpenGL.

I agree. OpenGL may seem rather daunting at first, but once
you get your head around the basics, you can do a lot with
it very easily.

For instance, in a Wolf-3D-like game, it will do about 90%
of the rendering work, automatically, in hardware, much
faster than you could ever hope to do with the CPU, and
with much less code to be written on your part.

--
Greg

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