On Fri, Nov 27, 2009 at 3:54 PM, Bryce Schroeder <[email protected]>wrote:
> Designing and implementing a 3D game without opengl or another 3D > toolkit is almost certainly much harder than learning OpenGL. > I would actually agree with that. Plus, learning OpenGL now will give you more flexibility later. I recommend the Python ports of the NeHe tutorials, which are fairly simple
