Proprietary, yes, but Unity is cross-platform, not a windows product. To
Wii, iPhone and the web browser plugin as well - although the platforms are
all so different you'd need to change lots about a game to target all those
effectively, it's not a major win. And since Unity is built on Mono, once
mono supports the Dynamic Language Runtime extensions of .NET, IronPython
could be used for unity. Then it will taste like snakes. Which taste like
chicken.

... but it does not run on OLPC...

On Sun, Jan 31, 2010 at 12:14 AM, Bryce Schroeder <bryce.schroe...@gmail.com
> wrote:

> Unity3D? Eeew. Windows. Proprietary. And I bet it tastes like gophers, too.
>
>

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