unity3d is awesome. Its got a few less that desirable limitations here and
there, it also needs some serious help in doing FPS games right now. But for
point and click games or sidescroller games, its the best ive found. The
rate at which you can get things functioning in unity3d engine, that
actually feel good in controls and gameplay mechanics, is really impressive.

and no I still have not figured out how to unsubscribe this thing, but I
think I got it now

On Sun, Jan 31, 2010 at 12:10 PM, Brian Fisher <br...@hamsterrepublic.com>wrote:

> Proprietary, yes, but Unity is cross-platform, not a windows product. To
> Wii, iPhone and the web browser plugin as well - although the platforms are
> all so different you'd need to change lots about a game to target all those
> effectively, it's not a major win. And since Unity is built on Mono, once
> mono supports the Dynamic Language Runtime extensions of .NET, IronPython
> could be used for unity. Then it will taste like snakes. Which taste like
> chicken.
>
> ... but it does not run on OLPC...
>
> On Sun, Jan 31, 2010 at 12:14 AM, Bryce Schroeder <
> bryce.schroe...@gmail.com> wrote:
>
>> Unity3D? Eeew. Windows. Proprietary. And I bet it tastes like gophers,
>> too.
>>
>>
>

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