emmm... large music file ---> longger loading time.. the file is not buffered?
can you post a sample code ? On Tue, Feb 2, 2010 at 3:24 PM, Olof Bjarnason <[email protected]> wrote: > 2010/2/2 B W <[email protected]>: >> Howdy, folks. >> >> I have a problem I've been studying a while and I can't figure out a >> solution. Pygame or SDL--not sure which--is pretty slow at loading sounds. >> For large sounds, like songs, this means significant pauses in your game; or >> very long loading times at startup if you have a few of them to load. > > Tried pygame music? > > http://www.pygame.org/docs/ref/music.html > >> >> I tried using a thread to load a song, but as expected that only resulted in >> a very laggy game for the duration. >> >> So I was thinking it might be faster to pre-process a song: load it via the >> mixer, write the buffer to a data file, then later load it into an array and >> feed the array to the mixer. I can see that part of that idea is implemented >> in _sndarray.py, but I didn't really want to require numpy and I couldn't >> see how to convert that module's code to my purpose anyhow. >> >> I'm strikin' out. Is this even feasible, or is it a hair-brained scheme >> doomed to failure? Has anyone solved this problem, and would s/he be willing >> to share? :) >> >> Gumm >> > > > > -- > http://olofb.wordpress.com >
