ah ok -Thadeus
On Sat, Feb 13, 2010 at 2:07 AM, Nikhil Murthy <murthyn...@gmail.com> wrote: > Thadeus, when looking through the sprite.py file of pygame, line 123 in > Sprite.add, and line 138 in Sprite.remove both do this. > > On Sat, Feb 13, 2010 at 7:46 AM, Thadeus Burgess <thade...@thadeusb.com> > wrote: >> >> I must have missed some emails I only got nikwins question through >> gregs response. >> >> I can't find anywhere in my code that I have done this, can you >> provide a file/line# example ? >> >> Typically I reference if I'm actually assigning it to a class >> attribute for use later (ie self.surface = surface), and then I always >> use the self reference from then on out. >> >> >> -Thadeus >> >> >> >> >> >> On Fri, Feb 12, 2010 at 7:01 PM, Alexandre Quessy <alexan...@quessy.net> >> wrote: >> > Hello, >> > There's also Clutter to look at. >> > There are Python bindings. >> > >> > a >> > >> > Thadeus Burgess wrote: >> >> Do take a look at PyBTS (Pygame Behind The Scenes) (which MyRTS uses >> >> this engine) project in hg.thadeusb.com >> >> >> >> It has a scenemanager, world manager, map manager, entity manager, etc >> >> etc etc.., this was my initial start on a pygame engine. >> >> >> >> -Thadeus >> >> >> >> >> >> >> >> >> >> >> >> On Thu, Feb 11, 2010 at 11:32 PM, nikwin <murthyn...@gmail.com> wrote: >> >>> area or the sidebar for GUI elements. The View class is used to >> >>> display a portion of a subspace onto the screen itself (or any other >> >>> surface). I will implement the entire thing as the fo >> >> >> > > >