On Sun, Mar 28, 2010 at 3:29 PM, Wakefield, Robert <rjw03...@engr.uconn.edu>wrote:
> Do you have any recommendation for the best way to get an OpenGL engine > running, especially going Pygame surface to OpenGL texture? I'd like to > preserve platform-independent .py files or executables if possible. > Google is your friend: textureSurface = pygame.image.load(path) textureData = pygame.image.tostring(textureSurface,"RGB",1) width = textureSurface.get_width() height = textureSurface.get_height() texture = glGenTextures(1) glBindTexture(GL_TEXTURE_2D, texture) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, textureData) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) This is quite cross-compatible. I had previously coded a simple engine with OpenGL/C++, and trying to get > textures from LibPNG or the like proved to be a headache even on different > machines, let alone a separate OS. > There are quite a few code samples (and complete OpenGL libraries (including mine)) on pygame.org. As far as I know, most are cross-compatible. Ian