On Sun, Mar 28, 2010 at 3:29 PM, Wakefield, Robert
<rjw03...@engr.uconn.edu>wrote:

> Do you have any recommendation for the best way to get an OpenGL engine
> running, especially going Pygame surface to OpenGL texture?  I'd like to
> preserve platform-independent .py files or executables if possible.
>
> glLib (and upcoming glLib Reloaded)
Gloss
PyGL2D
Rabbyt

glLib and PyGL2D are written by nice people active on this mailing list.
Only one of those still appears to be maintained (*nudge pymike* :)).

Those two and Gloss are 100% Python, if memory serves me. Be mindful that
Gloss is Gnu GPL.

Gumm

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