On Sun, Mar 28, 2010 at 3:29 PM, Wakefield, Robert <rjw03...@engr.uconn.edu>wrote:
> Do you have any recommendation for the best way to get an OpenGL engine > running, especially going Pygame surface to OpenGL texture? I'd like to > preserve platform-independent .py files or executables if possible. > > glLib (and upcoming glLib Reloaded) Gloss PyGL2D Rabbyt glLib and PyGL2D are written by nice people active on this mailing list. Only one of those still appears to be maintained (*nudge pymike* :)). Those two and Gloss are 100% Python, if memory serves me. Be mindful that Gloss is Gnu GPL. Gumm