I have done a tilemap, however I think it might be quite a bit more involved than what you are looking for.
http://hg.thadeusb.com/Games/PyBTS/file/f7473ac7857e/src/pybts/terrain See tileengine.py and tilemap.py -- Thadeus On Fri, Apr 16, 2010 at 2:29 PM, Mark Reed <markree...@gmail.com> wrote: > A tile engine where all sprites fit into a tile should be fairly > simple. Just has to return whether or not movement into tile X from > tile Y is allowed and draw all the background tile images.. Having > that base would make each game get done much faster. Being not pygame > specific I could draw the game in a wxPython panel or in pygame, and I > can copy the logic over to another language if necessary to port the > games to other platforms. > > Took a look at Squirrel game and I see pulling the tile logic out to > its own class is feasible. Someone must have already done this? > > Mark > >> The problem with "little game engines" is that inorder for them to be >> sufficiently general they end up being not little and not very easy to >> use. >> just write your own engine, you know what you need. >> I'm not sure what you mean about "copy to another language". That >> seems unlikely. >> Why don't you just write your own lib using the wxPython Canvas widget thing? >> >