On 5/19/10, B W <stabbingfin...@gmail.com> wrote: > Hi, Alex. > > On Tue, May 18, 2010 at 6:12 PM, Alex Hall <mehg...@gmail.com> wrote: > >> In the meantime, >> do you have a place where I can find an example of drawing a grid of >> Rects? > > > I searched for a little bit and could not find any tutorials, or projects or > demos that highlighted a grid as a feature. While there are several small > games on pygame.org that do tic-tac-toe like grids, I did not find one that > appeared simple enough for a first study. > > I whipped up a *very* basic demo that does the does the absolute minimum you > ask. I didn't want to give too much away to an aspiring student. :) The demo > lacks elegance and is not a good Python or Pygame example, but it may > provide the small "hello world" boost you need. Hope so. Find it here... > http://code.google.com/p/trollsouttaluckland/downloads/detail?name=grid0.py&can=2&q= Thanks. I am a student, but this is not an assignment, it is a summer project I basically decided to do a couple weeks ago. > > Also, I would still like to put a rect into a boardSquare >> object (an object I have defined) so I can call something like >> board[i][j].Rect.changeColor(red) where changeColor is a method I >> implement. Is this not possible / a huge waste of resources? >> > > What you describe is a common practice, and is generally encouraged. And > yes, if you have many, many squares, each with a copy of the same image, it > would likely be considered wasteful. As Jason suggests, you might economize > images by making a set of unique ones and sharing them amongst the squares. > On the other hand, a small board game's memory requirements is > insignificant. Still, I am sure that a demonstration of smart resource > management would be good for your grade. > > To pursue this, you will want to define a class that implements the > changeColor() method; either your own class or by subclassing the Sprite > class. Next you will want to store your objects (or sprites) in a list or > dict for easy lookup. Using a dict will allow the index style board[i,j] > versus board[i][j], but you may find good reasons to stick with a list. > Lastly, if you go with Sprites I would recommend also creating a sprite > group (as Jason suggests) if only because its update() and draw() methods > can make your tasks much easier. > > I still suggest you read a sprite tutorial on pygame.org. I predict that > demonstrating this acquired knowledge would be very good for your grade. :) Again, no grade here. However, I can see this being quite useful in future, depending on which project comes next. > > Gumm >
-- Have a great day, Alex (msg sent from GMail website) mehg...@gmail.com; http://www.facebook.com/mehgcap