Are you sure that it's not working as designed? Did you check how sdl does it? Don't throw the b word around lightly, people will think you're a wolf-crier.
Sent from my iPhone On Jul 21, 2010, at 11:03 AM, SurferIX <[email protected]> wrote: > You can clearly see it if you add this code in the event handler: > > 293 elif event.key == K_a: > 294 pygame.mouse.set_visible(False) > 295 elif event.key == K_z: > 296 pygame.mouse.set_visible(True) > > At the very beginning i do pygame.event.set_grab(False) > then if you try to press key z to show the mouse, then mouse it, press > a to hide it: you'll see the "virtual input" mode is activated. > I'm pretty sure this is a bogue. > Please tell me if you can reproduce it under Linux, thanks a lot! > > > Olivier Pons > > On 21 juil, 17:39, SurferIX <[email protected]> wrote: >> Ok you were right. >> Here is the summary: with Linux: >> >> pygame.event.set_grab() >> pygame.mouse.set_visible() : >> >> grab => False, visible => False => "virtual input" mode >> grab => True, visible => False => "virtual input" mode >> >> grab => False, visible => True => normal mode >> grab => True, visible => True => normal mode >> >> So as long as the mouse is not visible, it's considered "virtual >> input" mode >> I'm pretty sure this is a bug. >> I hope someone will try this my code under Linux and tell me if it's >> the same problem or not. >> >> You cant get the whole sourcecode >> here:http://olivierpons.com/einstein.tar.bz2 >> >> By the way, Enigma (the only fullscreen SDL game I've tested under >> Linux) has exactly the same problem. >> >> On 21 juil, 05:36, Brian Fisher <[email protected]> wrote: >> >> >> >>> The only time I know of where that maybe is supposed to happen, is when the >>> mouse is both grabbed by the window, and invisible. SDL takes that to mean >>> you want "virtual input" mode, where the mouse is moved back to the center >>> so you can keep getting relative mouse movement infinitely in all >>> directions, so it can behave like a trackball. This is documented >>> here:http://www.pygame.org/docs/ref/mouse.html >> >>> If this is your case. and relative mouse movement is fine, try using the >>> mouse event's .rel member instead of it's .pos member, or using >>> pygame.mouse.get_rel instead of .get_pos >> >>> if this is your case, but virtual input is not desireable, reconsider >>> whether pygame.event.set_grab(true) and pygame.mouse.set_visible(false) are >>> actually functions you want to call. >> >>> if this is not your case, it's a bug, and a minimal sample to reproduce >>> would be appreciated. >> >>> On Tue, Jul 20, 2010 at 2:32 PM, SurferIX <[email protected]> wrote: >>>> Hi! >> >>>> I've got a problem with the mouse: it's going back to the center of >>>> the screen! >>>> I don't know where it could come from because it does this only in >>>> full screen. >>>> It's exactly the same problem with the game Enigma. >> >>>> It seems there's a problem either with SDL or with my computer. But if >>>> it's with my computer why only in full screen? >>>> Did you have any trouble like that? >>>> Thanks a lot!
