Hi all. Strange sporadic screen blinking when using array uniform variables in fragment shader. Unfortunately i have only one HW config to test this(maybe the problem is in my HW)
The strange is: The problem occurs with shader http://bpaste.net/show/13616/ even if i pass empty arrays into it (imax = 0), so actually shader should do any distortion work. And the problem DOES NOT occur with shader http://bpaste.net/show/13617/ So it has to be something in my shader, but i was thought that code http://bpaste.net/show/13617/ is the same as (http://bpaste.net/show/ 13616/ + if imax = 0) But why screen blinking occurs? Actually without uniform arrays, by passing only simple uniform shader works great. Full code is here: http://bpaste.net/show/13615/ Could some one test the full code or provide the idea what can cause sporadic screen blinking. Looking forwards for you support, i have nothing left to try to resolve this problem, struggling third day, no luck. Maybe this blinking is my HW config problem.