Hey, stupid gmail, what happened to my line breaks?!? If the code is all run together when you view it in email, you can find it here: http://www.pygame.org/docs/ref/event.html in the comments under *pygame.event.Event * Dave
On Mon, Apr 11, 2011 at 11:59 PM, David Burton <[email protected]>wrote: > On Sun, Apr 10, 2011 at 8:08 PM, Jake b <[email protected]> wrote: > > >> Are there new features in 1.3 , and will any be available in pygame in the >> near future? Couldn't figure out a good google query. > > > > One thing that changes is event numbers. Event numbers are 16 bits in SDL > 1.3 (as opposed to 5 bits in SDL 1.2), and all the event numbers except > NOEVENT are changed. > > Compare the two versions of SDL_event.h to see the differences; these > google searches should find them: > search for SDL_event.h version > 1.2<http://www.google.com/search?q=SDL_event.h%20%22SDL_NUMEVENTS%20%3D%2032%22> > search for SDL_event.h version > 1.3<http://www.google.com/search?q=SDL_event.h+%22SDL_MOUSEMOTION++%3D+0x400%22> > > A few months ago I wrote a little "display the name of a pygame event" > function, and I tried to make sure it wouldn't break too badly with SDL 1.3: > > > from pygame.locals import * > > _evnames = {} # from > SDL-1.2.14\include\SDL_events.h > _evnames[NOEVENT] = 'NOEVENT' # 0 SDL_NOEVENT > _evnames[ACTIVEEVENT] = 'ACTIVEEVENT' # 1 SDL_ACTIVEEVENT > _evnames[KEYDOWN] = 'KEYDOWN' # 2 SDL_KEYDOWN > _evnames[KEYUP] = 'KEYUP' # 3 SDL_KEYUP > _evnames[MOUSEMOTION] = 'MOUSEMOTION' # 4 SDL_MOUSEMOTION > _evnames[MOUSEBUTTONDOWN] = 'MOUSEBUTTONDOWN' # 5 SDL_MOUSEBUTTONDOWN > _evnames[MOUSEBUTTONUP] = 'MOUSEBUTTONUP' # 6 SDL_MOUSEBUTTONUP > _evnames[JOYAXISMOTION] = 'JOYAXISMOTION' # 7 SDL_JOYAXISMOTION > _evnames[JOYBALLMOTION] = 'JOYBALLMOTION' # 8 SDL_JOYBALLMOTION > _evnames[JOYHATMOTION] = 'JOYHATMOTION' # 9 SDL_JOYHATMOTION > _evnames[JOYBUTTONDOWN] = 'JOYBUTTONDOWN' # 10 SDL_JOYBUTTONDOWN > _evnames[JOYBUTTONUP] = 'JOYBUTTONUP' # 11 SDL_JOYBUTTONUP > _evnames[QUIT] = 'QUIT' # 12 SDL_QUIT > _evnames[SYSWMEVENT] = 'SYSWMEVENT' # 13 SDL_SYSWMEVENT > # 14 SDL_EVENT_RESERVEDA > # 15 SDL_EVENT_RESERVEDB > _evnames[VIDEORESIZE] = 'VIDEORESIZE' # 16 SDL_VIDEORESIZE > _evnames[VIDEOEXPOSE] = 'VIDEOEXPOSE' # 17 SDL_VIDEOEXPOSE > # 18 SDL_EVENT_RESERVED2 > # 19 SDL_EVENT_RESERVED3 > # 20 SDL_EVENT_RESERVED4 > # 21 SDL_EVENT_RESERVED5 > # 22 SDL_EVENT_RESERVED6 > # 23 SDL_EVENT_RESERVED7 > _evnames[USEREVENT] = 'USEREVENT' # 24 SDL_USEREVENT > _evnames[NUMEVENTS] = 'NUMEVENTS' # 32 SDL_NUMEVENTS > > > def event_name(evtype): > '''return a displayable name for a pygame/SDL event type number''' > try: > result = _evnames[evtype] > except: > if evtype in range(USEREVENT,NUMEVENTS): > result = 'USEREVENT+' + repr(evtype-USEREVENT) > elif evtype >= NUMEVENTS: > result = 'ILLEGAL_EVENT_' + repr(evtype) > elif evtype == 14: > result = 'EVENT_RESERVEDA' > elif evtype == 15: > result = 'EVENT_RESERVEDB' > else: > result = 'EVENT_RESERVED' + repr(evtype-16) > return result > > > > > > # It's all gonna change in SDL 1.3: > # > # SDL_FIRSTEVENT = 0 # Unused > # > # SDL_QUIT = 0x100 # User-requested quit > # > # SDL_WINDOWEVENT = 0x200 # Window state change > # SDL_SYSWMEVENT = 0x201 # System specific event > # > # # Keyboard events > # SDL_KEYDOWN = 0x300 # Key pressed > # SDL_KEYUP = 0x301 # Key released > # SDL_TEXTEDITING = 0x302 # Keyboard text editing (composition) > # SDL_TEXTINPUT = 0x303 # Keyboard text input > # > # # Mouse events > # SDL_MOUSEMOTION = 0x400 # Mouse moved > # SDL_MOUSEBUTTONDOWN = 0x401 # Mouse button pressed > # SDL_MOUSEBUTTONUP = 0x402 # Mouse button released > # SDL_MOUSEWHEEL = 0x403 # Mouse wheel motion > # > # # Tablet or multiple mice input device events > # SDL_INPUTMOTION = 0x500 # Input moved > # SDL_INPUTBUTTONDOWN = 0x501 # Input button pressed > # SDL_INPUTBUTTONUP = 0x502 # Input button released > # SDL_INPUTWHEEL = 0x503 # Input wheel motion > # SDL_INPUTPROXIMITYIN = 0x504 # Input pen entered proximity > # SDL_INPUTPROXIMITYOUT = 0x505 # Input pen left proximity > # > # # Joystick events > # SDL_JOYAXISMOTION = 0x600 # Joystick axis motion > # SDL_JOYBALLMOTION = 0x601 # Joystick trackball motion > # SDL_JOYHATMOTION = 0x602 # Joystick hat position change > # SDL_JOYBUTTONDOWN = 0x603 # Joystick button pressed > # SDL_JOYBUTTONUP = 0x604 # Joystick button released > # > # # Touch events > # SDL_FINGERDOWN = 0x700 > # SDL_FINGERUP = 0x701 > # SDL_FINGERMOTION = 0x702 > # SDL_TOUCHBUTTONDOWN = 0x703 > # SDL_TOUCHBUTTONUP = 0x704 > # > # # Gesture events > # SDL_DOLLARGESTURE = 0x800 > # SDL_DOLLARRECORD = 0x801 > # SDL_MULTIGESTURE = 0x802 > # > # # Clipboard events > # SDL_CLIPBOARDUPDATE = 0x900 # The clipboard changed > # > # # Obsolete events > # SDL_EVENT_COMPAT1 =0x7000 # SDL 1.2 events for compatibility > # SDL_EVENT_COMPAT2 =0x7001 > # SDL_EVENT_COMPAT3 =0x7002 > # > # # SDL_USEREVENT thru SDL_LASTEVENT are for your use > # SDL_USEREVENT =0x8000 > # SDL_LASTEVENT =0xFFFF > > >
