Hey, stupid gmail, what happened to my line breaks?!?
If the code is all run together when you view it in email, you can find it
here:
http://www.pygame.org/docs/ref/event.html
in the comments under *pygame.event.Event
*
Dave



On Mon, Apr 11, 2011 at 11:59 PM, David Burton <[email protected]>wrote:

>  On Sun, Apr 10, 2011 at 8:08 PM, Jake b <[email protected]> wrote:
>
>
>> Are there new features in 1.3 , and will any be available in pygame in the
>> near future? Couldn't figure out a good google query.
>
>
>
> One thing that changes is event numbers.  Event numbers are 16 bits in SDL
> 1.3 (as opposed to 5 bits in SDL 1.2), and all the event numbers except
> NOEVENT are changed.
>
> Compare the two versions of  SDL_event.h  to see the differences; these
> google searches should find them:
> search for SDL_event.h  version 
> 1.2<http://www.google.com/search?q=SDL_event.h%20%22SDL_NUMEVENTS%20%3D%2032%22>
> search for SDL_event.h  version 
> 1.3<http://www.google.com/search?q=SDL_event.h+%22SDL_MOUSEMOTION++%3D+0x400%22>
>
> A few months ago I wrote a little "display the name of a pygame event"
> function, and I tried to make sure it wouldn't break too badly with SDL 1.3:
>
>
> from pygame.locals import *
>
> _evnames = {}                                 # from 
> SDL-1.2.14\include\SDL_events.h
> _evnames[NOEVENT]         = 'NOEVENT'          #  0  SDL_NOEVENT
> _evnames[ACTIVEEVENT]     = 'ACTIVEEVENT'      #  1  SDL_ACTIVEEVENT
> _evnames[KEYDOWN]         = 'KEYDOWN'          #  2  SDL_KEYDOWN
> _evnames[KEYUP]           = 'KEYUP'            #  3  SDL_KEYUP
> _evnames[MOUSEMOTION]     = 'MOUSEMOTION'      #  4  SDL_MOUSEMOTION
> _evnames[MOUSEBUTTONDOWN] = 'MOUSEBUTTONDOWN'  #  5  SDL_MOUSEBUTTONDOWN
> _evnames[MOUSEBUTTONUP]   = 'MOUSEBUTTONUP'    #  6  SDL_MOUSEBUTTONUP
> _evnames[JOYAXISMOTION]   = 'JOYAXISMOTION'    #  7  SDL_JOYAXISMOTION
> _evnames[JOYBALLMOTION]   = 'JOYBALLMOTION'    #  8  SDL_JOYBALLMOTION
> _evnames[JOYHATMOTION]    = 'JOYHATMOTION'     #  9  SDL_JOYHATMOTION
> _evnames[JOYBUTTONDOWN]   = 'JOYBUTTONDOWN'    # 10  SDL_JOYBUTTONDOWN
> _evnames[JOYBUTTONUP]     = 'JOYBUTTONUP'      # 11  SDL_JOYBUTTONUP
> _evnames[QUIT]            = 'QUIT'             # 12  SDL_QUIT
> _evnames[SYSWMEVENT]      = 'SYSWMEVENT'       # 13  SDL_SYSWMEVENT
>                                                # 14  SDL_EVENT_RESERVEDA
>                                                # 15  SDL_EVENT_RESERVEDB
> _evnames[VIDEORESIZE]     = 'VIDEORESIZE'      # 16  SDL_VIDEORESIZE
> _evnames[VIDEOEXPOSE]     = 'VIDEOEXPOSE'      # 17  SDL_VIDEOEXPOSE
>                                                # 18  SDL_EVENT_RESERVED2
>                                                # 19  SDL_EVENT_RESERVED3
>                                                # 20  SDL_EVENT_RESERVED4
>                                                # 21  SDL_EVENT_RESERVED5
>                                                # 22  SDL_EVENT_RESERVED6
>                                                # 23  SDL_EVENT_RESERVED7
> _evnames[USEREVENT]       = 'USEREVENT'        # 24  SDL_USEREVENT
> _evnames[NUMEVENTS]       = 'NUMEVENTS'        # 32  SDL_NUMEVENTS
>
>
> def event_name(evtype):
>     '''return a displayable name for a pygame/SDL event type number'''
>     try:
>         result = _evnames[evtype]
>     except:
>         if evtype in range(USEREVENT,NUMEVENTS):
>             result = 'USEREVENT+' + repr(evtype-USEREVENT)
>         elif evtype >= NUMEVENTS:
>             result = 'ILLEGAL_EVENT_' + repr(evtype)
>         elif evtype == 14:
>             result = 'EVENT_RESERVEDA'
>         elif evtype == 15:
>             result = 'EVENT_RESERVEDB'
>         else:
>             result = 'EVENT_RESERVED' + repr(evtype-16)
>     return result
>
>
>
>
>
> # It's all gonna change in SDL 1.3:
> #
> #   SDL_FIRSTEVENT        = 0      # Unused
> #
> #   SDL_QUIT              = 0x100  # User-requested quit
> #
> #   SDL_WINDOWEVENT       = 0x200  # Window state change
> #   SDL_SYSWMEVENT        = 0x201  # System specific event
> #
> #   # Keyboard events
> #   SDL_KEYDOWN           = 0x300  # Key pressed
> #   SDL_KEYUP             = 0x301  # Key released
> #   SDL_TEXTEDITING       = 0x302  # Keyboard text editing (composition)
> #   SDL_TEXTINPUT         = 0x303  # Keyboard text input
> #
> #   # Mouse events
> #   SDL_MOUSEMOTION       = 0x400  # Mouse moved
> #   SDL_MOUSEBUTTONDOWN   = 0x401  # Mouse button pressed
> #   SDL_MOUSEBUTTONUP     = 0x402  # Mouse button released
> #   SDL_MOUSEWHEEL        = 0x403  # Mouse wheel motion
> #
> #   # Tablet or multiple mice input device events
> #   SDL_INPUTMOTION       = 0x500  # Input moved
> #   SDL_INPUTBUTTONDOWN   = 0x501  # Input button pressed
> #   SDL_INPUTBUTTONUP     = 0x502  # Input button released
> #   SDL_INPUTWHEEL        = 0x503  # Input wheel motion
> #   SDL_INPUTPROXIMITYIN  = 0x504  # Input pen entered proximity
> #   SDL_INPUTPROXIMITYOUT = 0x505  # Input pen left proximity
> #
> #   # Joystick events
> #   SDL_JOYAXISMOTION     = 0x600  # Joystick axis motion
> #   SDL_JOYBALLMOTION     = 0x601  # Joystick trackball motion
> #   SDL_JOYHATMOTION      = 0x602  # Joystick hat position change
> #   SDL_JOYBUTTONDOWN     = 0x603  # Joystick button pressed
> #   SDL_JOYBUTTONUP       = 0x604  # Joystick button released
> #
> #   # Touch events
> #   SDL_FINGERDOWN        = 0x700
> #   SDL_FINGERUP          = 0x701
> #   SDL_FINGERMOTION      = 0x702
> #   SDL_TOUCHBUTTONDOWN   = 0x703
> #   SDL_TOUCHBUTTONUP     = 0x704
> #
> #   # Gesture events
> #   SDL_DOLLARGESTURE     = 0x800
> #   SDL_DOLLARRECORD      = 0x801
> #   SDL_MULTIGESTURE      = 0x802
> #
> #   # Clipboard events
> #   SDL_CLIPBOARDUPDATE   = 0x900  # The clipboard changed
> #
> #   # Obsolete events
> #   SDL_EVENT_COMPAT1     =0x7000  # SDL 1.2 events for compatibility
> #   SDL_EVENT_COMPAT2     =0x7001
> #   SDL_EVENT_COMPAT3     =0x7002
> #
> #   # SDL_USEREVENT thru SDL_LASTEVENT are for your use
> #   SDL_USEREVENT         =0x8000
> #   SDL_LASTEVENT         =0xFFFF
>
>
>

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