On Tue, Jul 12, 2011 at 1:59 PM, Sean Wolfe <ether....@gmail.com> wrote:

> Dude this was a really good answer. Rrrrrespect
>
>
> Indeed, good answer.

Also, are you using fast rendering techniques?

   - Using 8 bit RLE encoded surfaces for the low colour depth images
   - avoiding per pixel alpha surfaces.
   - using convert() appropriately (except not on those low colour
   surfaces).
   - using fill() to fill in colours instead of blit.
   - using LayeredDirty sprite group, and DirtySprite sprites to do dirty
   rectangle updates.
   - updating parts of the screen at the lowest refresh rate they need.  eg,
   displaying fps, may only need be done once every 10 frames.
   - profiled your game ( to see which parts are slow.)
   http://pygame.org/wiki/Profiling



SDL 1.3 is faster with opengl/direct3d surfaces.  But it's _still not
finished.


cu.

Reply via email to