Yes a vector is probably appropriate.

On Wed, Jul 20, 2011 at 10:20 AM, Nathan BIAGINI <nathan.o...@gmail.com>wrote:

> Ok. But all the calcul of how long the bullet will take to reach the target
> etc... will be made byn using vector? I mean, using a vector still viable?
>
>
> 2011/7/20 Joe Ranalli <jrana...@gmail.com>
>
>> It depends what you're trying to do.
>>
>> If you draw the straight line between the tower and the enemy and use that
>> vector to translate a bullet each tick, the bullets might miss the enemy.
>> Think about it this way, the bullet moves 2 steps toward the enemy, then the
>> enemy moves 1 step, then the bullet moves 2, etc.  Because the enemy moves
>> the bullet will have to change its direction through the flight.  So you
>> could calculate the direction vector between the bullet and the enemy every
>> tick and have the bullet move that direction.  That would make the bullets
>> kind of arc to the target.
>>
>> If you want to have the bullet go straight to the right spot, you need to:
>> 1) calculate how long the bullet will take to get to the enemy
>> 2) calculate where the enemy will be at that time (newposition)
>> 3) calculate how long it will take the bullet to get to newposition
>> 4) recalculate newposition based on the new time
>>
>> Technically you could iterate that repeatedly until newposition
>> converges.  Practically, iterating once probably gets you close enough
>> unless the movement is extremely complicated.
>>
>>
>> On Wed, Jul 20, 2011 at 9:14 AM, Nathan BIAGINI <nathan.o...@gmail.com>wrote:
>>
>>> Hi everyone,
>>>
>>> i would like to know what are the common way to handle "trajectory" in a
>>> 2d game. In fact, i think of writing a tower defense game and i wonder how
>>> to handle the trajectory of the missile launch by the towers. I though of
>>> getting the pos of the tower and the target and create a vector between this
>>> two entitites to make a sprite translation of this vector but there is maybe
>>> some tricky stuff to do it.
>>>
>>> Thanks in advance and happy game making all :-)
>>>
>>
>>
>

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