Absolutely wonderful to hear that Pygame is being used in an educational environment :)
On Thu, Oct 20, 2011 at 4:34 PM, Lenard Lindstrom <le...@telus.net> wrote: > Another possibility is add more demo programs, or improve on existing ones. > An audio file player would a simple start. Maybe Fonty could be extended to > show sizing and some UTF-16 characters (an appropriate font file would have > to be included in the data). Something for the pygame.math module? Of > course, if the students are not adverse to drudgery, there is always the > unit tests ;-). > > Lenard Lindstrom > > > On Oct 20, 2011, *René Dudfield* <ren...@gmail.com> wrote: > > Hello, > > that sounds great! I'll have a think about some fun topics... hrmm. > > - How to 'tint' an image with green/blue/red. > - Timing for input. eg, actions that happen if you press a key combination > fast enough. > > > > On Thu, Oct 20, 2011 at 10:00 PM, Elinor Madigan <em...@psu.edu> wrote: > >> Hello, >> >> I am currently teaching a course in Python at the Penn State >> Schuylkill Campus. My students are experimenting with Pygames and >> they are interested in giving back to the Pygames community. As my >> students have a variety of programming abilities, I am not sure they >> could provide any complex code. With that being said, would it be >> beneficial to the community if they created some basic tutorials for >> you and if so, do you have any suggestions on possible topics? >> >> Regards, >> >> Elinor Madigan >> >> -- >> Elinor M. Madigan, PhD, PMP >> Program Coordinator Information Sciences and Technology >> Pennsylvania State University >> Schuylkill Campus >> 200 University Dr. >> Schuylkill Haven, PA 17972 >> >> Phone: 570-385-6076 >> email: em...@psu.edu >> > > -- Andrew Ulysses Baker "failrate"