Absolutely wonderful to hear that Pygame is being used in an educational
environment :)

On Thu, Oct 20, 2011 at 4:34 PM, Lenard Lindstrom <le...@telus.net> wrote:

> Another possibility is add more demo programs, or improve on existing ones.
> An audio file player would a simple start. Maybe Fonty could be extended to
> show sizing and some UTF-16 characters (an appropriate font file would have
> to be included in the data). Something for the pygame.math module? Of
> course, if the students are not adverse to drudgery, there is always the
> unit tests ;-).
>
> Lenard Lindstrom
>
>
> On Oct 20, 2011, *René Dudfield* <ren...@gmail.com> wrote:
>
> Hello,
>
> that sounds great!  I'll have a think about some fun topics... hrmm.
>
> - How to 'tint' an image with green/blue/red.
> - Timing for input.  eg, actions that happen if you press a key combination
> fast enough.
>
>
>
> On Thu, Oct 20, 2011 at 10:00 PM, Elinor Madigan <em...@psu.edu> wrote:
>
>> Hello,
>>
>> I am currently teaching a course in Python at the Penn State
>> Schuylkill Campus.  My students are experimenting with Pygames and
>> they are interested in giving back to the Pygames community.  As my
>> students have a variety of programming abilities, I am not sure they
>> could provide any complex code.  With that being said, would it be
>> beneficial to the community if they created some basic tutorials for
>> you and if so, do you have any suggestions on possible topics?
>>
>> Regards,
>>
>> Elinor Madigan
>>
>> --
>> Elinor M. Madigan, PhD, PMP
>> Program Coordinator Information Sciences and Technology
>> Pennsylvania State University
>> Schuylkill Campus
>> 200 University Dr.
>> Schuylkill Haven, PA  17972
>>
>> Phone:  570-385-6076
>> email:  em...@psu.edu
>>
>
>


-- 
Andrew Ulysses Baker
"failrate"

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