Thanks ­ I tried this but I'm just learning pygame and just need to get a
little higher on the curve I guess.
I'll get it though. Thanks so much again.
john


From:  Christopher Night <cosmologi...@gmail.com>
Reply-To:  <pygame-users@seul.org>
Date:  Mon, 24 Oct 2011 18:22:00 -0400
To:  <pygame-users@seul.org>
Subject:  Re: [pygame] Fast method for pixellated animation

The obvious solution is pygame.transform.scale. Whether this is the most
efficient method or not depends on how you're generating the image in the
first place. But if you've already got a 100x100 image as a pygame.Surface
object, and you want to create a 400x400 image out of it, it's clearly the
way to go.

-Christopher

On Mon, Oct 24, 2011 at 5:59 PM, John Jameson <jwin...@gmail.com> wrote:
> 
> Hi,
> I would like an efficient way to generate an animated grey-scale
> "pixellated" image. For example, to be able to generate an image say of
> 100 X 100 pixels, where I can specify the size of the image on the screen
> (which thus determines the size of the pixels). One way would be to treat
> each pixel as a filled rectangle and draw them accordingly, but this could
> be quite slow since it has to do this 10,000 times for each image. Another
> way might be to just generate the image as a 100X100 image but "magnified"
> and thus automatically obtaining the same result. Is this possible? If
> not, is there yet another way to do this that might be more efficient?
> thanks,
> john 



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