is there a reason why you're loading the image in the while loop? The way I'm reading the code you're loading the bmp every 100ms based on clock.tick(10).
How about loading the image first then running the loop. How big is the bmp? On Sun, Dec 11, 2011 at 9:44 PM, Brian Fisher <[email protected]> wrote: > Zach, code looks fine - can you attach the image as well? The problem > may lie with it. > > thanks > > On Sun, Dec 11, 2011 at 2:49 PM, Zack Baker <[email protected]> wrote: >> Ok guys heres the code. Same error, better code. >> #!/usr/bin/env python >> >> import pygame >> pygame.init() >> >> #Set height and width of the screen >> size=[400,500] >> screen=pygame.display.set_mode(size) >> >> >> #Loop until user clicks the close button >> done=False >> clock=pygame.time.Clock() >> >> while done==False: >> #This limits the while loop to a max of 10 times per second >> clock.tick(10) >> >> for event in pygame.event.get(): >> if event.type==pygame.QUIT: >> done=True >> car=pygame.image.load('images.BMP') >> screen.blit(car, (50, 100)) >> pygame.display.flip() >> >> >> pygame.quit() >> >> >> >> >> >> >> >> pygame.quit() >> -- A musician must make music, an artist must paint, a poet must write, if he is to be ultimately at peace with himself. - Abraham Maslow
