Can you please post images.BMP? You know, the image file you actually tried
to load? I think it's possible your pygame was installed without support
for file types other than uncompressed BMP. Try putting this in the python
interpreter and tell us what you get. (Copy and paste the output exactly as
you get it. Don't try to summarize):

open("images.BMP") ; import pygame ; pygame.image.get_extended() ;
pygame.image.load("images.BMP")

Just a helpful tip, but it's kind of frustrating for people to try to help
you when you "keep switching it around". It's great to try to work things
out, but you need to be consistent when you ask for help. Don't say "this
code snippet produces this error" if the error was actually produced by a
different code snippet. You'll get much better help back. :)

-Christopher

On Mon, Dec 12, 2011 at 5:45 PM, Zack Baker <zbaker1...@gmail.com> wrote:

> Just because I keep switching it around and trying different images with
> different extensions. I get the same error with all though
>
> -Zack
>
>
> On Dec 12, 2011, at 4:40 PM, Christopher Night <cosmologi...@gmail.com>
> wrote:
>
> Okay.... obvious question.... why is your code trying to load a file
> called images.BMP if this file's name is green-car.png?
>
> -Christopher
>
> On Mon, Dec 12, 2011 at 4:25 PM, Zack Baker <zbaker1...@gmail.com> wrote:
>
>> <green-car.png>
>>
>> On Dec 11, 2011, at 9:38 PM, Sean Wolfe wrote:
>>
>> also .. the error says windows bmp but you're on osx ... maybe we have
>> a bug handling bmps in osx?
>>
>> On Sun, Dec 11, 2011 at 11:36 PM, Sean Wolfe <ether....@gmail.com> wrote:
>>
>> is there a reason why you're loading the image in the while loop? The
>>
>> way I'm reading the code you're loading the bmp every 100ms based on
>>
>> clock.tick(10).
>>
>>
>> How about loading the image first then running the loop.
>>
>>
>> How big is the bmp?
>>
>>
>> On Sun, Dec 11, 2011 at 9:44 PM, Brian Fisher <br...@hamsterrepublic.com>
>> wrote:
>>
>> Zach, code looks fine - can you attach the image as well? The problem
>>
>> may lie with it.
>>
>>
>> thanks
>>
>>
>> On Sun, Dec 11, 2011 at 2:49 PM, Zack Baker <zbaker1...@gmail.com> wrote:
>>
>> Ok guys heres the code. Same error, better code.
>>
>> #!/usr/bin/env python
>>
>>
>> import pygame
>>
>> pygame.init()
>>
>>
>> #Set height and width of the screen
>>
>> size=[400,500]
>>
>> screen=pygame.display.set_mode(size)
>>
>>
>>
>> #Loop until user clicks the close button
>>
>> done=False
>>
>> clock=pygame.time.Clock()
>>
>>
>> while done==False:
>>
>>     #This limits the while loop to a max of 10 times per second
>>
>>     clock.tick(10)
>>
>>
>>     for event in pygame.event.get():
>>
>>         if event.type==pygame.QUIT:
>>
>>             done=True
>>
>>     car=pygame.image.load('images.BMP')
>>
>>     screen.blit(car, (50, 100))
>>
>>     pygame.display.flip()
>>
>>
>>
>> pygame.quit()
>>
>>
>>
>>
>>
>>
>>
>>
>> pygame.quit()
>>
>>
>>
>>
>>
>> --
>>
>> A musician must make music, an artist must paint, a poet must write,
>>
>> if he is to be ultimately at peace with himself.
>>
>> - Abraham Maslow
>>
>>
>>
>>
>> --
>> A musician must make music, an artist must paint, a poet must write,
>> if he is to be ultimately at peace with himself.
>> - Abraham Maslow
>>
>>
>>
>

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