Cool! When I needed to draw an arc more than a couple of pixels wide, I
approximated it with a polygon. I think it gave pretty good results. I'm
not sure how it would compare performance-wise, but it should involve a lot
fewer trig function calls. Have you tried this method?

-Christopher

On Thu, Jan 5, 2012 at 6:36 PM, Silver <[email protected]> wrote:

> I recently figured out how to draw an arc in pygame without moire holes
> and allowing stuff like antialiasing. Just if any of your are interested.
>
> The script is a little slow.
> Also: atan issues where the arc starts out from the left instead of top.
> I can't seem to fix it.
>
>
> --Rockachu2
>

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