Cool! When I needed to draw an arc more than a couple of pixels wide, I approximated it with a polygon. I think it gave pretty good results. I'm not sure how it would compare performance-wise, but it should involve a lot fewer trig function calls. Have you tried this method?
-Christopher On Thu, Jan 5, 2012 at 6:36 PM, Silver <[email protected]> wrote: > I recently figured out how to draw an arc in pygame without moire holes > and allowing stuff like antialiasing. Just if any of your are interested. > > The script is a little slow. > Also: atan issues where the arc starts out from the left instead of top. > I can't seem to fix it. > > > --Rockachu2 >
