On 1/5/2012 3:41 PM, Christopher Night wrote: > Cool! When I needed to draw an arc more than a couple of pixels wide, I > approximated it with a polygon. I think it gave pretty good results. I'm > not sure how it would compare performance-wise, but it should involve a lot > fewer trig function calls. Have you tried this method? > > -Christopher >
Not yet, but currently I'm trying to incorporate antialiasing into my function. This function in C should run at the speed the current rotation function runs :). Polygons...... Say, you could use an altered version of my function to calculate the exact accuracy of polygon you'd need to get full reproduction. Maybe you could use this idea?
