>
>
> --- On *Fri, 1/13/12, Ryan Strunk <[email protected]>* wrote:
>
> As I embark on this journey of learning Pygame and game design, I have one
> last burning question I haven’t been able to find an answer to. I’ve heard
> that Python, as an interpreted language, isn’t as fast as languages like
> C++. It follows, then, that Pygame would suffer the same drawback in terms
> of speed. What I don’t know, though, is how much this potential limitation
> would affect game play.
>
> Using Pygame, is it possible to create games that would rival the scope
> and complexity of mainstream titles out there. Could you build a World the
> size of World of Warcraft and still have it be responsive to players? Could
> you build a game as fast-moving as Mortal Kombat, play it over the internet
> with a good connection, and still have it be as smooth as the Xbox?
>
> I want to make sure I don’t get deep into a project only to realize that
> the language was better suited to a different style of game.
>
> Any help anyone can provide would be greatly appreciated.
>
> All the best,
>
> Ryan
>
>

Hey Ryan, welcome aboard and I hope you find your journey fun and
educational! I certainly have!

Right now I am working on an android game in Java and I hate it. Java
sucks. I am hoping to contribute to the pygame on android project (
pygame.renpy.org ) to help move that along.

I think pygame is a great way to get started and learn. If your experience
is anything like mine, you may find that when you have to use other
languages it's tough cause Python is just so much easier. I find myself
asking why, why, why and most answers are either 'we can't do it the easier
way' or 'we don't do it the easier way.'

Aww man it's a blast, have fun!

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