On 14/01/2012 2:22 AM, Christopher Night wrote:
On Fri, Jan 13, 2012 at 9:15 PM, Lenard Lindstrom <le...@telus.net <mailto:le...@telus.net>> wrote:

    On 13/01/12 01:43 PM, Julian Marchant wrote:

        --- On Fri, 1/13/12, Lenard Lindstrom<le...@telus.net
        <mailto:le...@telus.net>>  wrote:

            Also,
            though SDL does support streaming, Pygame does not.
            Everything must be loaded before played.

        Um... that's not true.  pygame.mixer.music is Pygame's
        streaming module.

    Oh right, I forgot about file like objects. Has anyone managed to
    use the music module to play streaming audio?


I feel like I'm misunderstanding you, but yes I use pygame.mixer.music to stream audio from an OGG file all the time. I've never had a problem with it. Is that what you're asking?

-Christopher

I was vague. I was referring to streaming audio from a remote server, such as over the internet. If Ryan Strunk intends to develop a web based multiplayer game--he did mention World of Warcraft--then he would want streaming audio, especially if the game is audio only. Pygame has no code specific to remote streaming. I did search if an audio stream could be fed to the music module through a socket or pipe. I found no answer.

If I am reading too much into Ryan's intentions then I apologize for sidetracking the discussion.

Lenard Lindstrom

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