On 14/01/2012 2:22 AM, Christopher Night wrote:
On Fri, Jan 13, 2012 at 9:15 PM, Lenard Lindstrom <le...@telus.net
<mailto:le...@telus.net>> wrote:
On 13/01/12 01:43 PM, Julian Marchant wrote:
--- On Fri, 1/13/12, Lenard Lindstrom<le...@telus.net
<mailto:le...@telus.net>> wrote:
Also,
though SDL does support streaming, Pygame does not.
Everything must be loaded before played.
Um... that's not true. pygame.mixer.music is Pygame's
streaming module.
Oh right, I forgot about file like objects. Has anyone managed to
use the music module to play streaming audio?
I feel like I'm misunderstanding you, but yes I use pygame.mixer.music
to stream audio from an OGG file all the time. I've never had a
problem with it. Is that what you're asking?
-Christopher
I was vague. I was referring to streaming audio from a remote server,
such as over the internet. If Ryan Strunk intends to develop a web based
multiplayer game--he did mention World of Warcraft--then he would want
streaming audio, especially if the game is audio only. Pygame has no
code specific to remote streaming. I did search if an audio stream could
be fed to the music module through a socket or pipe. I found no answer.
If I am reading too much into Ryan's intentions then I apologize for
sidetracking the discussion.
Lenard Lindstrom